If I ever wanted to turn the story I'm writing into an RPG, I'd be off to one hell of a start, I tell you. I have worked out some RPG junk for just such an occasion, using the two main characters of my story. Here you go:
















Name: Koza

Gender: Male

Age: 17

Height: ?

Weight: 115 lbs.

ATK: |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

DEF: ||||||||||||||||||||||||||||||||||||||||||||||||||||||||

SPD: |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Weapon: Rapier

Weapon Name: Valor

Equipped With: Nightmare Headband (Effect: Halve Normal) Daymare Ring (Effect: Halve Special)

Attack List:

Physical

Brick Breaker
Shockwave
Blast Tackle
Prelude to Battle
Last Symphony

Magic

Soul Swap
Stone Skewer
Sky Breaker
Soul Siphon
Lock-On

Weapon List:

Valor - Default weapon. No effect
Stiletto - Rapier with a long blade. Effect: Increased weapon reach
Sharp Viper - Thin, extremely sharply pointed rapier. Effect: Add poison
Featherstone Rapier - Rapier made from a material lighter than a feather, yet stronger than steel. Effect: Faster attack speed
Malice - Heavy duty rapier made for slash attacks. Effect: Attack up in proportion to remaining HP
Bloody Saucer - Unusual rapier with a sharp ring at the tip. Effect: HP Siphon
Judgment Day - Rapier straight out of legend, complete with jewel entrusted hilt. Effect: Add attack “Divine Destruction”

Defense Level:

Poison - 20% Confusion - 20% Paralysis - 20% Bewitch - 10% Bind - 20%
Venom - 20% Fury - 35% Petrify - 25% Blind - 20% Traitor - 75%
Stun - 10% Dizzy - 20% Frostbite - 95% Seal - 30% Death - 50%





Name: Tera

Gender: Female

Age: 17

Height: ?

Weight: (Refuses to disclose)

ATK: |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

DEF: |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

SPD: |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Weapon: Twin Small Swords

Weapon Name: Claro and Sombra

Equipped With: Snow Demon Tear (Effect: Block Special) Ties of Friendship (Effect: Decoy)

Attack List:

Physical

Skydive
Sonic Boom
Ground Pound
Power Smash
White Apocalypse

Magic


Serenade
Vitality March
System Shock
Emotion Commotion
Psychosis Dart

Weapon List:


Claro and Sombra - Default weapon. No effect
Sol and Luna - Small, strong blades. Effect: Decreased weapon reach; Faster attack speed
16th Night- Solid black swords made from tempered steel. Effect: Increased defense power
Snowdrift- Crystal clear swords made from a strange type of ice that never melts, and is as strong as tempered steel. Effect: Add frostbite
Miracle Star - Unusual swords with a sharpened, 5-pointed star at the tip of each. Effect: Double Attack
Viper Edge - A pair of blades with serrated edges. Effect: Increased attack power
Chaos Clever - Two extremely large broad swords, guaranteed to bust down anything in their way. Effect: Add attack “Cleaver Heaver”

Defense Level:

Poison - 30% Confusion - 20% Paralysis - 45% Bewitch - 100% Bind - 25%
Venom - 30% Fury - 35% Petrify - 25% Blind - 37% Traitor - 75%
Stun - 25% Dizzy - 35% Frostbite - 85% Seal - 30% Death - 50%






And now, a list of...










Status Ailments

Poison: HP decreases gradually; Wears off after awhile

Venom: HP decreases gradually; Must be cured with an item

Stun: Unable to perform actions; Wears off after awhile

Confusion: Will attack enemies and party members at random; Wears off after awhile

Fury: Will attack enemies at random. Attack power is doubled, however defense power is cut in half. Additionally, HP decreases at increased intervals; Can only be cured with item “Mood Pill”

Dizzy: Will attack enemies at random; Wears off after awhile

Paralysis: Unable to perform actions; Must be cured with an item

Petrify: Unable to perform actions. Additionally, HP cannot be lost or gained; Must be cured with an item

Frostbite: Unable to perform actions. Additionally, HP decreases at regular intervals; Can only be cured with item “Hot Spring Water”

Bewitch: Will attack party members at random; Wears off after awhile

Blind: Will attack enemies and party members at random; Can only be cured with item “Eye Drops”

Seal: Unable to use magic; Wears off after awhile

Bind: Unable to use physical attacks; Wears off after awhile

Traitor: Will attack party members at random; Can only be cured with item “Memory Recall”

Death: Instantly decreases HP to zero










Any questions or anything, leave them in a comment.