That I will collect the ones that really stand out here:
For example, this lengthy description on the 'What role would the avatar above you play in a videogame'-thread.
The Blue Blue
Bulma Greenleaf - Villainess
She views the hero and his party as little more than an annoyance. She is the final boss, and never takes the hero's party seriously, not even as she looses. She has incredible magical and physical strength, and uses both of the incredible abilities to their full potential. Not only is she an incredibly powerful villainess though, she is also a being of a slightly higher evolution, or higher realization of potential than the rest of the characters in the game. In the cinematics that we see her in she will act like she is above everyone around her, and it really isn't because she is cocky, it is because she is above everyone else around her.
Her final goal is actually something that seems noble if the end solution is simplified, but the way in which she is attempting to achieve the goal is what the hero, and his party find issue with. It may be something such as ending poverty, or discrimination, or it could be something like restoring order to the world which has collapsed into uncontrolled chaos. In any case, in it's easy explination it not only seems right, but even makes a creepy kind of sense.
Her motivation will be explained to the player earlier in the game via flashback, the retelling of a story by one of her underlings, or ancient texts in a temple. Regardless of how the player finds out what tragic event shaped her into the villainess that she is, it is the first step in feeling sympathy, and understanding that leads the player to feel sad about being forced to destroy her in the end.
Destroying the hero is also not among her goals. She doesn't really want to kill him. She spends time before every battle she has with him explaining her plan and trying to make him see that she is right. By the final battle she has explained her plan and he has said that it is wrong and she finally decides that if he doesn't want to live in her perfect world she will end his life before he ever gets to see it.
She usses mass ammounts of energy attacks, as well as light and dark attacks. Her MP seems to regenerate just as quickly as she can use it, and her off the scale HP is daugnting regardless of how strong your party is. The battle seems to go on forever, and the player will ask themselves several times if perhaps this final boss isn't beatable. The player will go through pheonix bottles, or resurect scrolls, whatever the resurection item is very quickly, trying to keep enough of the party alive, hoping to outlast this terrifying beast of a final boss.
Now, there are two possibilities for the final cutscene after defeating her:
1) She is defeated, just like any boss and then has her final soliloque.
2) She is defeated, and we discover that the final boss doesn't actually have a corporal form, and had simply taken her body as a host.
If 1 is true, and she is just defeated and takes a knee so that she can have her final soliloque it will no doubt include mentions of how she just wanted a perfect world. She won't be sad or do the usual "Nooooooo!" of the other bosses that the player has battled before though. Instead she will look to the hero, acknowledge his power, and say something along the lines of, "My dream of a perfect world isn't dead...someone will take my place, and the chain of events will start all over again, like a vicious cycle."
If 2 is true, the girl will cry tears of joy that she has finally been freed from the creature's controll, and then she will talk about the horrors and atrocities that she was forced to endure, and how they will give her nightmares forever. Whatever the case is, the hero and his party will help her out of the castle or final boss lair because without the final boss it will of couse begin to crumble, threatening to trap all of them within it. After they escape the hero will choose to look back into the rubble one last time and will catch a glance of a spirit like body, this will lead into the actual final boss fight.
This energy boss, which was living inside the girl's body will be a whole lot less strong on the physical attacks, but just as strong, if not stronger on the magical ones. It will also take the form of the party members sent against it, using their signature moves against them. It will be incredibly difficult to beat.
When the hero has finally beaten it, it will be soliloque time, with the same basic soliloque, and then it will vanish as if it had never existed. The player won't be sure if this is the end until it goes into the standard "and everyone lived happily ever after" cinematics, but they will have a bittersweet taste to them, because the player can never be entierly sure if the villain is entierly gone from the world.
The prospects for fanfictions are many. The fact that the final boss doesn't seem to want to kill the hero until the very end will inspire a lot of them. If we choose ending 2, then the fact that the hero saves the girl will inspire even more of them, as well as the fact that we can't prove that the villain is gone for good. If we choose ending number 1, there will be some way that the villain survived, or the creepy last words of "Someone will take my place, my dream will live on." Will be taken as the villain rising up again. The villain rising up again inspires more of an adventure story fanfiction than a romance fanfiction, but still, it is a fanfiction prospect.
She views the hero and his party as little more than an annoyance. She is the final boss, and never takes the hero's party seriously, not even as she looses. She has incredible magical and physical strength, and uses both of the incredible abilities to their full potential. Not only is she an incredibly powerful villainess though, she is also a being of a slightly higher evolution, or higher realization of potential than the rest of the characters in the game. In the cinematics that we see her in she will act like she is above everyone around her, and it really isn't because she is cocky, it is because she is above everyone else around her.
Her final goal is actually something that seems noble if the end solution is simplified, but the way in which she is attempting to achieve the goal is what the hero, and his party find issue with. It may be something such as ending poverty, or discrimination, or it could be something like restoring order to the world which has collapsed into uncontrolled chaos. In any case, in it's easy explination it not only seems right, but even makes a creepy kind of sense.
Her motivation will be explained to the player earlier in the game via flashback, the retelling of a story by one of her underlings, or ancient texts in a temple. Regardless of how the player finds out what tragic event shaped her into the villainess that she is, it is the first step in feeling sympathy, and understanding that leads the player to feel sad about being forced to destroy her in the end.
Destroying the hero is also not among her goals. She doesn't really want to kill him. She spends time before every battle she has with him explaining her plan and trying to make him see that she is right. By the final battle she has explained her plan and he has said that it is wrong and she finally decides that if he doesn't want to live in her perfect world she will end his life before he ever gets to see it.
She usses mass ammounts of energy attacks, as well as light and dark attacks. Her MP seems to regenerate just as quickly as she can use it, and her off the scale HP is daugnting regardless of how strong your party is. The battle seems to go on forever, and the player will ask themselves several times if perhaps this final boss isn't beatable. The player will go through pheonix bottles, or resurect scrolls, whatever the resurection item is very quickly, trying to keep enough of the party alive, hoping to outlast this terrifying beast of a final boss.
Now, there are two possibilities for the final cutscene after defeating her:
1) She is defeated, just like any boss and then has her final soliloque.
2) She is defeated, and we discover that the final boss doesn't actually have a corporal form, and had simply taken her body as a host.
If 1 is true, and she is just defeated and takes a knee so that she can have her final soliloque it will no doubt include mentions of how she just wanted a perfect world. She won't be sad or do the usual "Nooooooo!" of the other bosses that the player has battled before though. Instead she will look to the hero, acknowledge his power, and say something along the lines of, "My dream of a perfect world isn't dead...someone will take my place, and the chain of events will start all over again, like a vicious cycle."
If 2 is true, the girl will cry tears of joy that she has finally been freed from the creature's controll, and then she will talk about the horrors and atrocities that she was forced to endure, and how they will give her nightmares forever. Whatever the case is, the hero and his party will help her out of the castle or final boss lair because without the final boss it will of couse begin to crumble, threatening to trap all of them within it. After they escape the hero will choose to look back into the rubble one last time and will catch a glance of a spirit like body, this will lead into the actual final boss fight.
This energy boss, which was living inside the girl's body will be a whole lot less strong on the physical attacks, but just as strong, if not stronger on the magical ones. It will also take the form of the party members sent against it, using their signature moves against them. It will be incredibly difficult to beat.
When the hero has finally beaten it, it will be soliloque time, with the same basic soliloque, and then it will vanish as if it had never existed. The player won't be sure if this is the end until it goes into the standard "and everyone lived happily ever after" cinematics, but they will have a bittersweet taste to them, because the player can never be entierly sure if the villain is entierly gone from the world.
The prospects for fanfictions are many. The fact that the final boss doesn't seem to want to kill the hero until the very end will inspire a lot of them. If we choose ending 2, then the fact that the hero saves the girl will inspire even more of them, as well as the fact that we can't prove that the villain is gone for good. If we choose ending number 1, there will be some way that the villain survived, or the creepy last words of "Someone will take my place, my dream will live on." Will be taken as the villain rising up again. The villain rising up again inspires more of an adventure story fanfiction than a romance fanfiction, but still, it is a fanfiction prospect.
Also, I have noticed that Holy Slayer says a whole lot of sweet things.
This being an example of that.
Holy Slayer
Bulmaesque
its a word because i say its a word
its a word because i say its a word
ralwatt
Your boobies are sparkly! whee
(Awww, ralwatt is the cutest!)