Anolis18
*under construction*
Name: Anolis
Rank: Captain of Squad 6
Gender: Male
Age: early 40s by human standards (around 600 years old)
Appearance: A tall, slender white male, has hazel eyes and dark brown hair. His fingers are long and slender, but still strong, and his feet are large as well.
Bio: A middle aged man who prefers studying and training over chatting with friends outside, he grew up as a scholar, extensively studying Kido and Shunpo based skills and trained to hone his skills in kido and shunpo. Anolis spends his days studying, training, and relaxing with friends, and is a master with the sword and with Kido and shunpo. When not studying or hanging with friends he is most likely working or training. He is also very agile, but also very strong, relying on both speed and power when fighting at close range, and using kido from a distance.
Zanpakuto's Name: Djmusrei (Dih-muss-rey), by Elemental Draconis
Zanpakuto: Snake's Fangs (Shikai), Great Serpent (Bankai)
Zanpakuto Shikai description: A long sword with small barbs along the blade and two fangs at the tip. Its is of a dark green color.
First Shikai Stage: Piercing Fangs! Snake's Fangs transforms into its shikai form and has two long fangs that can pierce even steel armor that is reinforced, the barbs are able to grasp whatever they come into contact with and can shred through the opponent.
Second Shikai Stage: Serpents Reach! Snake's Fangs is able to extend greatly and is able to be swung faster and attack over a longer distance. Anolis can use the snake's heat sensing pit to track and attack enemies over long distances as well.
Third Shikai Stage: Emerald Scales! An armor of Emerald green scales covers the entire body of Anolis and protects him from almost any attack. The scales are stronger and lighter than emeralds or even diamonds, and allow Anolis great mobility and protection.
Zanpakuto Bankai appearance: A huge, armored, dark green Viper that hunts down its prey using its advanced hearing, smell, and heat senses to track down and poison and then devour any opponents.
First Bankai Stage: Spring Forth, DJMUSREI! Snake's Fangs transforms into Djmusrei, huge serpent that measures over 15 meters (48 feet) long, 2 meters wide (6.6 feet) and 1.5 meters tall (4.8 feet). Able to use all of my shikai and extremely fast, Djmusrei homes in on the target and will smash the target with a direct attack. Should a direct attack fail, it will swiftly slam towards the target with the bulk of its armored body, which is impervious to almost any attack. Djmusrei is able to act independently of Anolis, seeking out and destroying targets. Great Serpent will also devour the enemy if it gets the chance, but will first make sure the target is poisoned and unable to counter. Should a powerful attack be directed at Anolis and he is unable to dodge or defend against, Djmusrei will either form a barrier or a dome around Anolis in order to protect him.
Second Bankai Stage: Great Serpent's Plague! Small serpents spew forth from the gaping mouth of Djmusrei, attacking any enemies with deadly venom that kills within seconds. The small serpents are extremely fast and agile, and can easily overwhelm many opponents at once. Djmusrei will spew forth serpents until there are a set amount I decide on, and will respawn any lost if I choose to do so. This skill drains more energy than any other skill. Should a small serpent be killed or wounded and then come into contact with the opponent, its reflexes will still allow it to bite and inject venom, which is why they are not armored, thus making a minefield out of their corpses.
Agility Abilities
Dashing: Maximum level, is able to dash at speeds that one can barely keep track of.
Shunpo: Fully mastered, able to outpace some captains, and has trained for centuries to hone his skill in shunpo.
Air Walk: Fully mastered, is able to stay suspended in any position for hours.
Senka: Fully mastered, although difficult, Anolis has managed to master this skill completely over the course of a century.
Utsusemi: Fully mastered, over the course of many years of intense training Anolis has mastered this skill completely and uses it perfectly.
Seiten: Fully mastered, Anolis is able to use this skill 5 times over the duration of a battle. Having mastered this and various kido, Anolis makes lethal combinations with devastating affects.
Phantom Flash: Nearly mastered, anolis is still perfecting this skill, but is able to use it almost perfectly.
Kido
Hado
1. Thrust (衝, Shō)
2. Beniikazuchi (Crimson Thunder)
4. White Lightning (白雷, Byakurai)
8. Kutsuunomaru (Circle of Pain)
12. Ambush Flare (伏火, Fushibi)
25. White Crawl (白伏, Hakufuku)
27. Breaking Palm
29. Chuujou / Assatsu
31. Shot of Red Fire/Red Flame Cannon (赤火砲, Shakkahō)
33. Blue Fire, Crash Down (蒼火墜, Sōkatsui)
35. Tenken (Sword of Heaven)
37. Thousand Burst
42. Uchuu no Shinjitsu (Truth of the Universe)
48. Burst Stream
49. Ikijigoku (Hell on Earth)
52. Bakuhatsu no Chakudan (Detonating Impact)
54. Abolishing Flames (廃炎, Haien)
58. Orchid Sky (闐嵐, Tenran)
63. Thunder Roar Cannon/Roaring Thunder Cannon (雷吼炮, Raikōhō)
72. Burst Geyser
73. Twin Lotus Blue Fire, Crash Down (双蓮蒼火墜, Sōren Sōkatsui)
88. Flying Dragon-Striking Heaven-Shaking Thunder Cannon (飛竜撃賊震天雷砲, Hiryugekizokushintenraiho)
90. Black Coffin (黒棺, Kurohitsugi)
Bakudo
1. Restrain (塞, Sai)
4. Crawling Rope (這縄, Hainawa)
8. Repulse (斥, Seki)
9. Strike (撃, Geki)
30. Beak-Stab Triple Beam (嘴突三閃, Shitotsu Sansen)
37. Suspending Star (吊星, Tsuriboshi)
39. Arc Shield (円閘扇, Enkosen)
50. Sokubaku (Shackles)
58. Summoning of the Tracking Sparrows (摑趾追雀, Kakushitsuijaku)
61. Six Rods Prison of Light/Six Bars of Light (六杖光牢, Rikujōkōrō)
62. Hundred Steps Fence (百歩欄干, Hyapporankan)
63. Locking Bondage Stripes (鎖条鎖縛, Sajo Sabaku)
73. (Tozansho)
75. Quintet of 1 kan Iron Pillars (五柱鉄貫, Gochūtekkan)
81. Splitting Void (斷空, Danku)
Bougyoudo
28. Harinezumi
30. Banshiissei
39. Reverse Demon (反鬼, Hanki)
Name: Anolis
Rank: Captain of Squad 6
Gender: Male
Age: early 40s by human standards (around 600 years old)
Appearance: A tall, slender white male, has hazel eyes and dark brown hair. His fingers are long and slender, but still strong, and his feet are large as well.
Bio: A middle aged man who prefers studying and training over chatting with friends outside, he grew up as a scholar, extensively studying Kido and Shunpo based skills and trained to hone his skills in kido and shunpo. Anolis spends his days studying, training, and relaxing with friends, and is a master with the sword and with Kido and shunpo. When not studying or hanging with friends he is most likely working or training. He is also very agile, but also very strong, relying on both speed and power when fighting at close range, and using kido from a distance.
Zanpakuto's Name: Djmusrei (Dih-muss-rey), by Elemental Draconis
Zanpakuto: Snake's Fangs (Shikai), Great Serpent (Bankai)
Zanpakuto Shikai description: A long sword with small barbs along the blade and two fangs at the tip. Its is of a dark green color.
First Shikai Stage: Piercing Fangs! Snake's Fangs transforms into its shikai form and has two long fangs that can pierce even steel armor that is reinforced, the barbs are able to grasp whatever they come into contact with and can shred through the opponent.
Second Shikai Stage: Serpents Reach! Snake's Fangs is able to extend greatly and is able to be swung faster and attack over a longer distance. Anolis can use the snake's heat sensing pit to track and attack enemies over long distances as well.
Third Shikai Stage: Emerald Scales! An armor of Emerald green scales covers the entire body of Anolis and protects him from almost any attack. The scales are stronger and lighter than emeralds or even diamonds, and allow Anolis great mobility and protection.
Zanpakuto Bankai appearance: A huge, armored, dark green Viper that hunts down its prey using its advanced hearing, smell, and heat senses to track down and poison and then devour any opponents.
First Bankai Stage: Spring Forth, DJMUSREI! Snake's Fangs transforms into Djmusrei, huge serpent that measures over 15 meters (48 feet) long, 2 meters wide (6.6 feet) and 1.5 meters tall (4.8 feet). Able to use all of my shikai and extremely fast, Djmusrei homes in on the target and will smash the target with a direct attack. Should a direct attack fail, it will swiftly slam towards the target with the bulk of its armored body, which is impervious to almost any attack. Djmusrei is able to act independently of Anolis, seeking out and destroying targets. Great Serpent will also devour the enemy if it gets the chance, but will first make sure the target is poisoned and unable to counter. Should a powerful attack be directed at Anolis and he is unable to dodge or defend against, Djmusrei will either form a barrier or a dome around Anolis in order to protect him.
Second Bankai Stage: Great Serpent's Plague! Small serpents spew forth from the gaping mouth of Djmusrei, attacking any enemies with deadly venom that kills within seconds. The small serpents are extremely fast and agile, and can easily overwhelm many opponents at once. Djmusrei will spew forth serpents until there are a set amount I decide on, and will respawn any lost if I choose to do so. This skill drains more energy than any other skill. Should a small serpent be killed or wounded and then come into contact with the opponent, its reflexes will still allow it to bite and inject venom, which is why they are not armored, thus making a minefield out of their corpses.
Agility Abilities
Dashing: Maximum level, is able to dash at speeds that one can barely keep track of.
Shunpo: Fully mastered, able to outpace some captains, and has trained for centuries to hone his skill in shunpo.
Air Walk: Fully mastered, is able to stay suspended in any position for hours.
Senka: Fully mastered, although difficult, Anolis has managed to master this skill completely over the course of a century.
Utsusemi: Fully mastered, over the course of many years of intense training Anolis has mastered this skill completely and uses it perfectly.
Seiten: Fully mastered, Anolis is able to use this skill 5 times over the duration of a battle. Having mastered this and various kido, Anolis makes lethal combinations with devastating affects.
Phantom Flash: Nearly mastered, anolis is still perfecting this skill, but is able to use it almost perfectly.
Kido
Hado
1. Thrust (衝, Shō)
2. Beniikazuchi (Crimson Thunder)
4. White Lightning (白雷, Byakurai)
8. Kutsuunomaru (Circle of Pain)
12. Ambush Flare (伏火, Fushibi)
25. White Crawl (白伏, Hakufuku)
27. Breaking Palm
29. Chuujou / Assatsu
31. Shot of Red Fire/Red Flame Cannon (赤火砲, Shakkahō)
33. Blue Fire, Crash Down (蒼火墜, Sōkatsui)
35. Tenken (Sword of Heaven)
37. Thousand Burst
42. Uchuu no Shinjitsu (Truth of the Universe)
48. Burst Stream
49. Ikijigoku (Hell on Earth)
52. Bakuhatsu no Chakudan (Detonating Impact)
54. Abolishing Flames (廃炎, Haien)
58. Orchid Sky (闐嵐, Tenran)
63. Thunder Roar Cannon/Roaring Thunder Cannon (雷吼炮, Raikōhō)
72. Burst Geyser
73. Twin Lotus Blue Fire, Crash Down (双蓮蒼火墜, Sōren Sōkatsui)
88. Flying Dragon-Striking Heaven-Shaking Thunder Cannon (飛竜撃賊震天雷砲, Hiryugekizokushintenraiho)
90. Black Coffin (黒棺, Kurohitsugi)
Bakudo
1. Restrain (塞, Sai)
4. Crawling Rope (這縄, Hainawa)
8. Repulse (斥, Seki)
9. Strike (撃, Geki)
30. Beak-Stab Triple Beam (嘴突三閃, Shitotsu Sansen)
37. Suspending Star (吊星, Tsuriboshi)
39. Arc Shield (円閘扇, Enkosen)
50. Sokubaku (Shackles)
58. Summoning of the Tracking Sparrows (摑趾追雀, Kakushitsuijaku)
61. Six Rods Prison of Light/Six Bars of Light (六杖光牢, Rikujōkōrō)
62. Hundred Steps Fence (百歩欄干, Hyapporankan)
63. Locking Bondage Stripes (鎖条鎖縛, Sajo Sabaku)
73. (Tozansho)
75. Quintet of 1 kan Iron Pillars (五柱鉄貫, Gochūtekkan)
81. Splitting Void (斷空, Danku)
Bougyoudo
28. Harinezumi
30. Banshiissei
39. Reverse Demon (反鬼, Hanki)