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Juliano Manse Characters & Misc. s**t
Blaire Hayden
General Information


Characters Name:: Blaire Hayden
Gender:: Male
Race:: Human
Alignment:: Neutral Good
Archetypes:: Vigilante
Class:: Sorcerer
Age:: 24
Apparent age:: 16
Birthdate::
Height:: 5' 6"
Weight:: 135 lb


Physical Attributes


> Face-
> Eyes- Green/Blue Flecked
> Hair- Silver/White
> Skin- Pale
> Build- Slim yet toned
> Handed- Ambidextrous
> Scars- Several
> Tattoos- None
> Blood Type- AB
> Image- Blaire-Typical
Fusion Form
Blaire and Bella


Clothing


> Forehead/Head-
> Face- Bandanna, head band, or bowler on occasion.
> Shirt/Vest- Outfit consists primarily of oversized button-up under-shirts, black or white on occasion. At times can be found wearing armor supplied by the BPD.
> Pants- Black slacks, or jeans.
> Waist- Crossed bullet belts, each contains 60 bullets.
> Shoulders- Typically, nothing.
> Arms- Nothing.
> Wrists- Nothing.
> Hands- At times, black gloves.
> Crotch- At times, standard cup. Normally, nothing.
> Legs- Thigh strapped sheathes, over pants.
> Ankles- Nothing.
> Feet- Black shoes.
> Acces-Crystal beaded necklace, large crystal pendant. Tournament Wristband.


Personal Information


Personality

(Coming Soon)


History


-Title-

(See Arcane Bloodline)


Abilities


Natural Abilities

-Training-
Blaire was educated in a plethora of subjects giving him expertise in combat, anatomy, tactical reasoning, and more. His reflexes and strength kept at top form, a trophy of the police department. Barton's top agent.


Extraordinary Abilities

-Arcane Bloodline-
The Hayden family has had a rich genetic streak of affinity with the arcane sources of energy. Resulting in a family steeped in magical studies and techniques, children are trained from a young age in the family's compendium's and compositions. At ten they are to have developed a personal preference and become involved in intense study for the next five years. For the final three of their childhood, they study under an elder, typically of distant relation. Blaire specialized in evocation[most challenging subject] at age 8, mastered the studies of his level in half the time, and entered apprenticeship at 11 until 16. He studied under his great-grandfather who specialized in cosmic energies. The first born, by three minutes, pride of the Hayden family.


Supernatural Abilities

-Spellwork-
Blaire's energy used for spellwork is derived directly from his personal spirit energy. Measured in a 200/200 gauge. His familiars[Bella] life energy can be used when necessary, measured as 100/100. The strength of the spell is in ratio to the amount used. A standard spell uses a minimum of 1% energy and if utilized properly can kill without mass expenditure. But when mass is expended, massive effects are produced. Through his years of laborious training and study, Blaire has attained an affinity with the planes of force, fire, cold, air, light, and positive. He has no preference amidst the planes of energy and could draw upon any one of them varying on the situation. The planes of Para, Quasi, and Semi elements can be accessed by the combination of two or more types of energy.


Spell-like Abilities

-Rejuvenate-
Each turn, as long as his spirit is invigorated and his energy below 200, Blaire generates 4D6 [4-24] spiritual energy. If his concentration is invested to a complex task, or heated melee, he generates 1D10 [1-10]. If his concentration is invested to the task of charging he can generate 10D4 [10-40].

In the event that his familiar's energy is below 100, she generates D6 [1-6]. If unoccupied, or in high flight, she generates 2D6 [2-12]. If the latter is the case[sphere], she can generate 2D12 [2-24] and accumulate more energy than a standard gauge will hold.

Blaire's Fusion Form rejuvenates 10D4 [10-40] whether occupied or not.


-Anti-Magic-
[To be developed]


Equipment Abilities

-Tsunaboro's Necklace-
A beaded crystal necklace, ending in a three inch crystal pendant. In his years of study the art of energy storing was uncovered. Over the years he's been funneling excess energy into his necklace resulting in a magical artifact loaded with spiritual resin. To the eyes of a psychic or one who can read energies, their 'third eye' would be nearly blinded with the intensity of it's radiance. 1000/3000 Gauge. As energy is used, it is not recovered until Blaire has sufficient time to replenish its pools. Thus making this a last resort to turn to in times of dire need, not to be squandered.


Weapons


-Favored Equipment-

-Blaire's Weaponry-


-Guns-
Twin Colt Anaconda Revolvers. Customized with black onyx grips, and decked out with .45 Colt rounds. Hung on crossed bullet belts.


-Blades-
Dual Bowie Knives, 16 1/2 inches overall with 12' blades. Sheathed and strapped to his legs.

Moveset


[::Evocation::]
Energy
Force
Light
Good/Positive (Force + Light)

Elemental
Fire
Cold/Water
Air

Para-Elemental
Ice (Water + Air)
Smoke (Air + Fire)

Quasi-Elemental
Lightning (Positive + Air)
Radiance (Positive + Fire)
Steam (Positive + Water)

Semi-Elemental
Crystal (Positive + Ice)

Familiar Techniques

Song of Lamentation
Feather Leap
Fusion

[-Known Spells-]
:Evocation:
Sending -
Contingency -
Anti-Magic -

:Good:
Dictum -
Aid -
Recover -
Blaire's Smite -

:Force:
Magic Missile -
Wall of Force -
Forcecage -
Gruda's Resilient Sphere -
Gruda's Telekinetic Sphere -
Gruda's Hand -
Gruda's Sword -
Blade Barrier -
Gruda's Sanctuary -
Blaire's Grasp -
Blare's Blade -
Blaire's Kinetic Ball -

:Light:
Dancing Lights -
Flare -
Daylight -
Sunburst -
Blaire's Luminance -

:Fire:
Flame Shot -
Burning Hands -
Continual Flame -
Flaming Sphere -
Scorching Ray -
Fireball -
Delayed Blast -
Fire Shield -
Wall of Fire -

:Cold:
Cold Shot -
Frost Ray -
Ice Storm -
Wall of Ice -
Cone of Cold -
Polar Ray -
Gruda's Freezing Sphere -
Water Breathing -

:Air:
Razor Shot -
Gust of Wind -
Wind Wall -
Air Walk -
Whirlwind -
Control Winds -
Blast -
Bullet Manipulation -

:Smoke:
Gaseous Form -
Fog Cloud -
Corrosive Gas -

:Lightning:
Shocking Grasp -
Bolt -
Chain Lightning -

:Crystal:
Diamond Blade -
Shard Whisper -
Diamond Skin -
Shard Storm -
Quartz Bomb -
Blaire's Guardian -




Proficiencies-
Proficiency Ranking::

[0/5] ›› □□□□□ ~ Nonexistent
[1/5] ›› ■□□□□ ~ Unfocused
[2/5] ›› ■■□□□ ~ Developed
[3/5] ›› ■■■□□ ~ Proficient
[4/5] ›› ■■■■□ ~ Heightened
[5/x] ›› ■■■■■ ~ Pristine


Melee::
Archery ~ ■■■□□
Daggers ~ ■■■■■
Maces ~ ■■■□□
Firearms ~ ■■■■■
Polearms ~ ■■■■■
Swords ~ ■■■■■
Unarmed ~ ■■■■■
Projectiles ~ ■■■■■
Whips ~ ■■■□□
Shields ~ ■■■■■
Hammers ~ ■■■□□
Axes ~ ■■■□□

Martial Arts::
Aikido ~ ■■■■■
Capoeira ~ □□□□□
Hapkido ~ ■■■■□
Iaido ~ ■■■■□
Jeet Kune Do ~ ■■■■□
Judo ~ ■■■□□
Kendo ~ ■■■■□
Kung Fu ~ ■■■■■
Muay Thai ~ ■■■■□
Savate ~ ■■■■□
Tae Kwon Do ~ ■■■□□

Magic::
Energy ~ ■■■■■
Elemental ~ ■■■■■
Para-Elemental ~ ■■■■□
Quasi-Elemental ~ ■■■■□
Semi-Elemental ~ ■■■■□
Shadow ~ ■■■■□
Sonic ~ ■■■■□
Mechanical ~ □□□□□
Summoning ~ ■■■■■
Time ~ □□□□□
Ki (Spiritual Energy) ~ ■■■■■
Reigi (External Aura) ~ ■■■□□
Alchemy ~ ■■■□□
Psionics ~ ■□□□□
Cosmic ~ ■■■□□

Career::
Blacksmith ~
Guardian ~ ■■■■■
Mercenary ~ ■■■■■
Tactician ~ ■■■■■
Butcher ~ □□□□□
Farmer ~ □□□□□
Chef ~ ■■■□□
Pathfinder ~ ■■■□□
Shaman ~ □□□□□
Healer ~ ■■■□□
Survivalist ~ ■■■■■
Poison Maker ~ ■■■□□
Merchant ~ ■■■□□
Teacher ~ ■■■□□
Detective ~ ■■■■■
Secret Agent ~ ■■■■■

Motorized Transportation::
Jet Plane ~ ■■■■□
Helicopter ~ ■■■■□
Motorcycle ~ ■■■■■
Passenger Plane ~ □□□□□
Sports Car ~ ■■■■□
Sports Utility Vehicle ~ □□□□□
Tank ~ □□□□□

Skills-
Skill Ratings::

[0/5] ›› □□□□□ ~ Nonexistent
[1/5] ›› ■□□□□ ~ Unfocused
[2/5] ›› ■■□□□ ~ Developed
[3/5] ›› ■■■□□ ~ Proficient
[4/5] ›› ■■■■□ ~ Heightened
[5/x] ›› ■■■■■ ~ Pristine

Attributes::
Endurance ~ ■■■■■
Strength ~ ■■■□□
Agility ~ ■■■■■
Speed ~ ■■■■□
Personality ~ ■■■□□
Intelligence ~ ■■■■■
Willpower ~ ■■■■■
Luck ~ ■■■■■

Physical Skills::
Acrobatics ~ ■■■■■
Athletics ~ ■■■■■
Block ~ ■■■■□
Heavy Armor ~ ■■■□□
Light Armor ~ ■■■■■
Medium Armor ~ ■■■□□
Unarmored ~ ■■■■■


<span id="test27483619">. . .</span><br/><div id="post27483619" style="display:none; margin-right:75px;">
[-Spell List-]
Name:: Sending
Source:: Psionic
Level:: V
Cost:: Variable Related to Distance
Duration:: Instantaneous
Explanation:: Focusing on a specific Individual while activating the spell allows Blaire to send a link to the target. If recognized, the target may accept or decline the 'call'. If accepted a message is sent from Blaire, at which one response can be replied in a like manner.

Name:: Contingency
Source:: Psionic
Level:: VI
Cost:: 20 To Designate, 1 on Activation
Duration:: Until Reassigned
Explanation::

Name:: Dictum
Source:: Good
Level:: VII
Cost::
Duration::
Explanation::

Name:: Aid
Source:: Good
Level:: II
Cost::
Duration::
Explanation::

Name:: Recover
Source:: Good
Level:: VIII
Cost::
Duration::
Explanation::

Name:: Blaire's Smite
Source:: Good
Level:: IX
Cost::
Duration::
Explanation::

Name:: Magic Missile
Source:: Force
Level:: I
Cost::
Duration::
Explanation::

Name:: Wall of Force
Source:: Force
Level:: V
Cost::
Duration::
Explanation::

Name:: Forcecage
Source:: Force
Level:: VII
Cost::
Duration::
Explanation::

Name:: Gruda's Resilient Sphere
Source:: Force
Level:: IV
Cost::
Duration::
Explanation::

Name:: Gruda's Telekinetic Sphere
Source:: Force
Level:: VIII
Cost::
Duration::
Explanation::

Name:: Gruda's Hand
Source:: Force
Level:: IX
Cost::
Duration::
Explanation::

Name:: Gruda's Sword
Source:: Force
Level:: VII
Cost::
Duration::
Explanation::

Name:: Gruda's Sanctuary
Source:: Force
Level:: III
Cost::
Duration::
Explanation::

Name:: Blade Barrier
Source:: Force
Level:: VI
Cost::
Duration::
Explanation::

Name:: Blaire's Grasp
Source:: Force
Level:: IX
Cost::
Duration::
Explanation::

Name:: Blaire's Blade
Source:: Force
Level:: IX
Cost::
Duration::
Explanation::

Name:: Blaire's Protective Sphere
Source:: Force
Level:: V
Cost::
Duration::
Explanation::


Name:: Blaire's Protective Sphere, Greater
Source:: Force
Level:: IX
Cost::
Duration::
Explanation::

Name:: Dancing Lights
Source:: Light
Level:: 0
Cost:: 1
Duration::
Explanation::

Name:: Flare
Source:: Light
Level:: 0
Cost::
Duration::
Explanation::

Name:: Daylight
Source:: Light
Level:: III
Cost::
Duration::
Explanation::

Name:: Sunburst
Source:: Light
Level:: VIII
Cost::
Duration::
Explanation::

Name:: Blaire's Luminance
Source:: Light
Level:: IX
Cost::
Duration::
Explanation::

Name:: Flame Shot
Source:: Fire
Level:: VI
Cost::
Duration::
Explanation::

Name:: Burning Hands
Source:: Fire
Level:: I
Cost::
Duration::
Explanation::

Name:: Continual Flame
Source:: Fire
Level:: II
Cost::
Duration::
Explanation::

Name:: Flaming Sphere
Source:: Fire
Level:: II
Cost::
Duration::
Explanation::

Name:: Scorching Ray
Source:: Fire
Level:: II
Cost::
Duration::
Explanation::

Name:: Fireball
Source:: Fire
Level:: III
Cost::
Duration::
Explanation::

Name:: Delayed Blast
Source:: Fire
Level:: VII
Cost::
Duration::
Explanation::

Name:: Fire Shield
Source:: Fire
Level:: IV
Cost::
Duration::
Explanation::

Name:: Wall of Fire
Source:: Fire
Level:: IV
Cost::
Duration::
Explanation::

Name:: Meteor Swarm
Source:: Fire
Level:: IX
Cost::
Duration::
Explanation::

Name:: Cold Shot
Source:: Cold
Level:: VI
Cost::
Duration::
Explanation::

Name:: Frost Ray
Source:: Cold
Level:: 0
Cost::
Duration::
Explanation::

Name:: Ice Storm
Source:: Cold
Level:: IV
Cost::
Duration::
Explanation::

Name:: Wall of Ice
Source:: Cold
Level:: IV
Cost::
Duration::
Explanation::

Name:: Cone of Cold
Source:: Cold
Level:: V
Cost::
Duration::
Explanation::

Name:: Polar Ray
Source:: Cold
Level:: VIII
Cost::
Duration::
Explanation::

Name:: Gruda's Freezing Sphere
Source:: Cold
Level:: VI
Cost::
Duration::
Explanation::

Name:: Water Breathing
Source:: Water
Level:: 0
Cost::
Duration::
Explanation::

Name:: Razor Shot
Source:: Air
Level:: III
Cost::
Duration::
Explanation::

Name:: Gust of Wind
Source:: Air
Level:: II
Cost::
Duration::
Explanation::

Name:: Wind Wall
Source:: Air
Level:: III
Cost::
Duration::
Explanation::

Name:: Air Walk
Source:: Air
Level:: IV
Cost::
Duration::
Explanation::

Name:: Whirlwind
Source:: Air
Level:: VIII
Cost::
Duration::
Explanation::

Name:: Control Winds
Source:: Air
Level:: V
Cost::
Duration::
Explanation::

Name:: Blast
Source:: Air
Level::
Cost::
Duration::
Explanation::

Name:: Bullet Manipulation
Source:: Air
Level:: 0
Cost::
Duration::
Explanation::

Name:: Gaseous Form
Source:: Smoke
Level:: III
Cost::
Duration::
Explanation::

Name:: Corrosive Gas
Source:: Smoke
Level:: VIII
Cost::
Duration::
Explanation::

Name:: Fog Cloud
Source:: Smoke
Level:: II
Cost::
Duration::
Explanation::

Name:: Shocking Grasp
Source:: Lightning
Level:: I
Cost::
Duration::
Explanation::

Name:: Bolt
Source:: Lightning
Level:: V
Cost::
Duration::
Explanation::

Name:: Chain Lightning
Source:: Lightning
Level:: VI
Cost::
Duration::
Explanation::

Name:: Diamond Blade
Source:: Crystal
Level:: IV
Cost::
Duration::
Explanation::

Name:: Crystal Whisper
Source:: Crystal
Level:: II
Cost::
Duration::
Explanation::

Name:: Diamond Skin
Source:: Crystal
Level:: VIII
Cost::
Duration::
Explanation::

Name:: Shard Storm
Source:: Crystal
Level:: IX
Cost::
Duration::
Explanation::

Name:: Quartz Bomb
Source:: Crystal
Level:: VII
Cost::
Duration::
Explanation::

Name:: Blaire's Guardian
Source:: Crystal
Level:: IX
Cost::
Duration::
Explanation::</div>







 
 
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