1. A person sleeping in a bed large enough for two will invite a spirit to sleep beside the vacant bed space.
2. Accidentally waking up in the middle of the night and peeking thru the window will prompt a "guest" to enter your bedroom door.
3. Sleeping while facing a mirror will bring one nightmares (often that leads to death).
4. Dropped utensils foretell visitors. Fork means a male guest, spoon means female.
5. In a funeral of a murdered person, placing chicks on top of the casket can tell two things: If the chicks are quiet the deceased soul is now in peace. If the chicks keep chirping the murderer won't find rest.
6. A single woman singing in front of the stove while cooking will marry a widowed man.
7. Holding your thumb infront of a full moon will bring good luck and an early death.
8. To point one's finger at a dark location at night is bad luck, biting the pointing finger removes it.
9. Rotating your plates 360 degrees clockwise before leaving the house to travel removes any chance of accidents from happening to you on your trip.
10. Be careful when hearing a familiar voice calling your name. There are often playful spirits, if by accident you responded, it is sure to bring misfortune. This often happens when we supposedly heard a recognizable voice and respond immediately and then realize there was nobody around.
If the flame of a candle flickers and then turns blue, there's a spirit in the room.
11. If a bird flies through your house, it indicates important news. If it can't get out, the news will be death.
12. If you feel a chill up your spine, someone is walking on your future grave.
13. A person born on Halloween will have the gift of communicating with the dead.
14. A bat in the house is a sign of death.
15. If a bird flies towards you, bad fortune is imminent.
16. If your palm itches, you will soon receive money. If you itch it, your money will never come.
17. Crows are viewed as a bad omen, often foretelling death. If they caw, death is very near.
18. Many Romans wore lucky charms and amulets to avert the "evil eye."
19. If a person experiences great horror, their hair turns white.
20. A hat on a bed will bring bad luck.
21. Eat an apple on Christmas Eve for good health the next year.
22. The superstition of knocking on wood for good luck originates from pagan beliefs in regards to trees.
----------------------------------------------------------------
A baby girl is mysteriously dropped off at an orphanage in Cleveland in 1945. "Jane" grows up lonely and dejected, not knowing who her parents are, until one day in 1963 she is strangely attracted to a drifter. She falls in love with him, but just when things are looking up for Jane a series of disasters strikes: First, she becomes pregnant by the drifter, who then disappears. Second, during the complicated delivery doctors discover that Jane has both sets of sex organs, and to save her life, they most surgically convert "her" to a "him." Finally, a mysterious stranger kidnaps her baby from the delivery room.
Reeling from these disasters, rejected from society, scorned by fate, "he" becomes a drunkard and a drifter. Not only has Jane lost her parents and her lover, but he has lost his only child as well. Years later, in 1970, he stumbles into a lonely bar, called Pop's Place, and spills out his pathetic story to an elderly bartender. The sympathetic bartender offers the drifter the chance to avenge the stranger who left her pregnant and abandoned, on the condition that he join the "time traveller corps." Both of them enter a time machine and the bartender drops the drifter off in 1963. The drifter is strangely attracted to a young orphan girl, who subsequently becomes pregnant.
The bartender then goes forward 9 months, kidnaps the baby girl from the hospital, and drops the baby off in an orphanage back in 1945. Then the bartender drops off the thoroughly confused drifter in 1985, to enlist in the time traveler corps. The drifter eventually gets his life together and becomes respected and elderly member of the time traveler corps, and then disguises himself as a bartender and has his most difficult mission: a date with destiny, meeting a certain drifter at Pop's Place in 1970.
---------------------------------------------------------------
There once was a young boy sitting at home becuase it was raining and his freinds couldn't come out to play, so he decided to play with his toys, particularly his building blocks. He made little people, little animals, little plants and landscapes, he had crafted a whole world, and his toys were alive.
He watched as his toys made little buildings, explored his world and praised him for their creation. In time, however, some of his toys didn't care about him anymore, they disobeyed him. The boy was angry about this, and smashed those who defied him into dust.
Time went on and the boy kept playing with his toys, more continued to defy him, so he crushed all but a few and told them to rebuild the world in a way they'd be happier with. They did, and somehow, things went the same, his toys made him mad and he crushed them. Eventually, he just gave up, and since the rain had stopped, he went outside to play and forgot about his toys.
But his toys hadn't forgotton him. They were alive. The toys continued to advance in thier little world, makeing bigger buildings and learning more about their world. They began to ask "where did the boy go?" Some started to wonder, after a long time, if the boy ever really existed and searched for other ways they may have come to be.
To this day, it isn't known wether the boy truely existed, if he made them, or if he's even watching them anymore. The toys live on, and will search for answers until the end of their world.
What was the boy's name?
----------------------------------------------------------------
Back, WAY back in time but shortly after God sealed off Eden, He created the Seven Deadly Sins. Greed, Gluttony, Pride, Sloth, Lust, Wrath, and Envy (The order doesn't matter; they came into existence at the same time) were all born as the seven ultimate faces of Sin. God knew that they would sow the seeds of malice and discontent across the already stained world, but He also knew that if Mankind were to ever achieve true virtue, there must be a polar opposite for us to strive against. Thus, God rained down these Seven upon the world, each soul that came into existence being more predisposed to two or three of these Seven. However, something happened that even God did not forsee.
Each generation, there are seven souls who are born that know all of the sins, not just two or three or even six, but all Seven of the Deadly Sins. These seven souls then take on the persona of the soul which they enjoy the most, and thus become the incarnations of the Seven Sins. Scattered across the globe, the Seven Sins walk freely among us. The legends say that these Seven know each other instantly by sight, thought they may never have met before. If they meet one of their kind, they are instantly flooded with the memories of their past incarnations and of their true identities as Sins. If all Seven should ever come together at once it is said that time itself will stop and they will have to make a choice; either they can continue to wander the Earth for another ten thousand years in different incarnations, or they can sacrifice themselves forever and let Mankind achieve true peace and prosperity.
As of this Generation, two Sins have already met, and are looking for the other five. It is only a matter of time.
----------------------------------------------------------------
While in bed one night, you see a few shadows outside your window. "Just the tree, I suppose."
A few minutes later, you hear a tapping against your window. "It is nearing winter, the leaves have fallen off the tree and the branches are tapping against my window."
After that, rustling disturbs you once again. "The leaves on the ground are scraping against one another and making the rustling noise, of course."
It is now that you realize...you have no tree outside your window.
----------------------------------------------------------------
An elderly man was sitting alone on a dark path. He wasn’t certain of which direction to go, and he’d forgotten both where he was traveling to and who he was. He’d sat down for a moment to rest his weary legs, and suddenly looked up to see an elderly woman before him. She grinned toothlessly and with a cackle, spoke: “Now your *third* wish. What will it be?”
“Third wish?” The man was baffled. “How can it be a third wish if I haven’t had a first and second wish?”
“You’ve had two wishes already,” the hag said, “but your second wish was for me to return everything to the way it was before you had made your first wish. That’s why you remember nothing; because everything is the way it was before you made any wishes.” She cackled at the poor man. “So it is that you have one wish left.”
“All right,” he said, “I don’t believe this, but there’s no harm in wishing. I wish to know who I am.”
“Funny,” said the old woman as she granted his wish and disappeared forever. “That was your first wish.”
----------------------------------------------------------------