Character • Statistics
The • Basics
xxxLegend and Truth: There is no infection anymore. It's a blood line trait, usually from a past infection. Most of the time, the infection can only become active through two people with the inactive infection. Otherwise, procreation can go on normally, thanks to a new vaccine.
xxxName: Sober Adams
xxxAge: 22 Yrs
xxxBlood Type: O +
xxxHair Color: Dark Brown / Auburn
xxxxxx• Hair Color Attributes: Single strip of white in the bangs
xxxEye Color: Brown
xxxHeight: 63 Inches ( 5'2" wink
xxxxxx• Bust: 34 C
xxxxxx• Hips: 34 Inches
xxxxxx• Waist: 25 Inches
xxxxxx• Weight: 115 LBS
xxxxxx• Markings: An interesting round scar on her right arm from a small pox shot; birth mark on her lower left back in the shape of something resembling a pear - as a were wolf, the transfer is a black spot on her left hip.
xxxxxx• Defining Attributes: 0 Gaged ears, second ear piercings with black studs, right ear only - horse show on the cartilage, on the upper part of the cartilage - another stud. Wears an eye patch over her left eye to hide a bad eye.
xxxxxx• Scars: Left eye is completely torn up, scars going across and down, from the forehead to the cheek. A single claw mark scar goes across the bridge of her nose, and under her left eye. Her left shoulder and collar bone are clawed up, showing at least two more sets of long and drawn out paw marks. Her forearm bares the mark of were a dog just bit down and held on. Her stomach has a scar going from hip to hip were a well placed jaw tore her open.
xxxxxx• Favorite Color: Monochrome things.
xxxxxx• Hair Style: Down to her breasts, curling at the ends, with bangs straight and across her eyes. Mostly worn down, and forward enough to cover the left side of her face.
xxxxxx• Clothing: Jeans, mostly belled. Typically a white muscle top under a v-neck short sleeved and rather long black top. Over that, a half zipped black hoodie, with dark gray sleeves, as well as the inside of the hood. The hoodie has a teal green logo of a company on the back called, "Forward" in some script that looks blotchy and messed up. Usually she's wearing a black pair of flats, or converse, or boots, depending on the time of the month.
xxxLegend and Truth: Since, each transformation takes place on a emotional roller coaster, the goal is to get one's emotions in control. Until that point, the wolf's body basically is in freeze time. There is no physical aging, only mental. Usually, the infection finally takes hold at puberty, and the victim reaches their physically peeked years, despite their actual age.
xxxHer Weapons:
xxxxxx• Assisted Open Knife Designed to take up to 300lbs of pressure, and under four inches long - it sits neatly in her pocket, almost undetected. It's a steel alloy, coated with a thin line of silver, for other nasty run-ins with her own kind.
xxxAccessories / Weapons:
xxxxxx• Leather Gauntlets Made of rather think leather, it's design is that of a strap-on around both wrists. It's about three inches long, and is reinforced in it's middle with a small strip of metal, to avoid tears. Also, in the middle, is a metal ring. Doubles as a weapon, due to the fact that it can be swung and it's large enough to fit a person's fist through.
xxxxxx• Leather Collar Made to match the gauntlets, it sits loose and limp about her shoulders most of the time. Its about three inches wide as well, with the same reinforced middle.
xxxxxx• Two Rings On each ring finger, she has a silver colored band. For no real reason.
xxxxxx• Cellphone A Chocolate. For calling type things.
xxxxxx• Knife Butterfly, steel blade. a**. Opening. Smooth and serrated edges. Single sided. Hooked at her belt, 90% of the time.
xxxxxx• Backpack Smallish. Black. Used to hold her clothing, and extra shoes, etc. Anything else she needs is inside of it.
The • Wolf
xxxLegend and Truth: Actually, when a wolf shifts automatically, the clothing shreds. There is no clothing to shift back into, unless it's big enough or made to take the constant size differences. Also, there is no moon pull, contrary to popular belief. Each shift is emotion induced. Where as, it may become easier (the emotions are shakier during full and new moons) to shift at certain times. There really is no limit as to when.
xxxQuarter Form
xxxxxx• Post Length No Limit
xxxxxx• Form's Look Sober's eyes take on a bit of a change. They darken, and yellow. The iris, itself, becomes a honey color. The rest of her remains very much the same, with exceptions, like her teeth sharpening, nails, and dexterity.
xxxxxx• Size Increase: Torso, by five inches or less. 130 pounds.
xxxxxx• Recovery: None
xxxHalf Form
xxxxxx• Post Length 10 Posts or Less until shifting to full human or full wolf
xxxxxx• Form's Look Head becomes more canine in appearance. The body is shaping itself to be more geared for a four legged run. Hands are half paws, and sharply clawed. There is no tail yet, but the body is working on that. The legs take on the canine build - thigh bone shortening, etc. Most human traits remain, such as the ability to talk, and remain coherent, hair, skin.
xxxxxx• Size Increase: Six and seven inches, nose to what appears to be a tail. Stands on all fours, ground to shoulder, at four feet and an inch. 198 pounds.
xxxxxx• Recovery: 6 - 10 posts downtime. Recovery 'push' possible (staying in form for 10 posts), but with longer recovery times next time. Or, just fainting, or massive food needs.
xxxThe Werewolf
xxxxxx• Post Length Berzerker Mode -- keep Sober calm.
xxxxxx• Form's Look A full wolf, with a few minor exceptions. It's dark, almost black, with a reddish tint in light. On ear, and part of its head is a brush or white, as well as its left hind leg, and tip of it's tail. Intelligence in the eyes does exist, however dimmer mid moon than any other time. It can stand or rear on it's hind legs, and still use it's forelegs/arms for some things, besides walking. As Sober is covered in scars in her human form, as is she as a werewolf. 298 pounds.
xxxxxx• Size Increase: Seven feet and three inches long, nose to tail. It stands at four feet to the shoulder. Easily comparable to a miniature pony.
xxxxxx• Recovery: Depending upon length of time as a full wolf - two posts to a few days
xxxUseful Information About Other Character Involvement
xxxxxx• Infection Rate for human types, and other non-corporal undead: If bitten, at the end of whatever action (at the end of a fight, running away, etc), there is a high possibility of being infected. For most humans, there isn't much to be done against the bite, besides taking on another infection, such as becoming a vampire. Note - most werewolves don't like to lose a possible pack member. The ones that go after those lost trophies, are considered trackers. Berzekers create more bezerkers. High bloods are created from an average werewolf who bites someone who had a lycanthrope father or mother (these usually end up being elegant, and leaders, etc). Certain humans are also amune, anyway. Usually those with high magic abilities.
xxxxxx• Magic & Sober: Typically, most mental magic cannot harm her. Shadow defenses, etc. Blood magic is perfectly legit, as is magic which requires only physical touch, and affects anything but the nervous system.
Abilities & Attributes
xxxxxxxSpeed: Speed is always increased in human form, up to at least three times the normal human range. Every other form has just a slight more increase in speed.
xxxxxxxPower: Able to lift her x3 body weight, if only it's to scale walls, and such.
xxxxxxxRange: Flexibility increases, as well as sight. Acrobatic.
xxxxxxxTemperature: 108.9 F
xxxxxxxInjuries: Can take on a vast many more injures. Stab wounds, down to decapitation, as long as the spine remains intact. Usually by the time one reaches human form, it's nothing more than a scar. Broken bones, unless set correctly, heal just as quickly - therefore must be set properly. There are a few exceptions to injuries, such as being shot with silver bullets, stabbed with a silver covered knife - or hit with iron - Each of those injuries can take up to a week or more to heal, even an average human heal rate.
xxxxxxxHealing Rate / Cost: Serious Heals - down time of 2 - 6 days. Not so serious, 3 hours, to a day, or even much less.