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The Life and Mind of DamnBlackHeart
This is to help me stay actively writing. So expect to see rants, tips on writing, thoughts on subjects, me complaining of boredom, reviews, anime, movies, video games, conventions, tv shows and whatever life throws at me.
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I love horror games. But there are some things that annoy me about them. The lack of options. Some horror games gives you a way to fight off the enemies, other games you have to be on the defense and sneak around. I’m not saying that one or the other is bad, just that both have their appeal if done right.
I’m currently playing a game that is mostly run and hide. I notice that I don’t have that many options, so it tends to get repetitive. I get the hiding aspect but why narrow it down to a few hiding options? Why not under the desk or a table that is flipped over and is shrouded in darkness? Why not behind a door? Heck, why can’t I break the glass windows or the glass doors, especially those that aren’t boarded up and leading to another room? If not, at least have a reason…such as they’re bullet proof, have bars on them, or something.
There’s also a few parts where I wonder why I couldn’t jump up on certain objects? For example, I was being chase and ended up cornering myself in a room. The enemy was blocking my way but I saw another opening. I tried to jump over the desk to get away but I couldn’t and ended up being killed.
Then there are other times when I wonder why I couldn’t do something like move things out of my way. Why can’t I move this desk, or table or bed? When I was able to move something it was bookshelves to block the door in order to buy me some time to escape. That’s done well but why only that option? Why could I not have thrown something or push something behind me as I ran too? It would be nice to be given that option.
Or why couldn’t I pick up those burning candles? Sure, it would alert my location because most of the building is in darkness, but at least I would be able to see and save my batteries (or oil, depending on what horror game you’re playing).
Anyway, the chase scenes. They’re heart-pounding for sure but it does get repetitive. I would like to see some variety. Such as, why couldn’t I pick something up and throw it to create a noise diversion? That way I can get the enemy out of my area while I try to find another hiding spot. Or what about instead of the enemy chasing me, why couldn’t I chase one for a change? For example, maybe one of them has something I need and the roles become switched? They hide and sneak around while I try to find them to get whatever it is I want from them?
Or instead of always hiding, why couldn’t I use the area or the other enemies to my advantage? For example, maybe the floor is weak because there was a fire. I noticed this and I have the enemy chase me, I avoid the floor but the enemy doesn’t and falls to their death…or they break something but is alive and pissed off. Or I could set a trap and have them chase me and I push a bookshelf onto them? Maybe I can lead an enemy to another while I hide and let them take care of each other? Or at least one of them is left standing? Or maybe it backfires on me and they work together?
Either way, it would add something different from the usual formula of chase, hide, fetch this to move onto next area, chase, hide, etc. Even adding some other things, such as allowing the player to mess around with the environment would make the game more interesting. It’s fun to see what I can move, break or pick up.
It would give the game a bit of a replay value. Players would try to see what else they could do differently or what they missed the first time they played. I tended to notice certain details and cleverly hidden messages that may or may not have to do with the story. Sometimes my exploration is rewarded (or you need too, like finding more batteries/oil or solving puzzles) but mostly I do it because I like to check everything.
DamnBlackHeart · Mon Sep 16, 2013 @ 04:45pm · 0 Comments |
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