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+ The Basics + I once ate an entire kindergarten. Like, swing-set 'n all.
Alternate Appearance.
Name: Alinochka Gorbachova.
Nickname: Baba Yaga (Баба-Яга) or Alina.
Age: Much older than she appears. Stays youthful with her various magics.
Gender: Female.
Race: Hume/Magical Girl.
Student or Staff?: Student.
Height: 5' 10"
Weight: 147lbs.
Scars: Large horizontal scar across her abdomen. Resembles a cesarean section.
Likes: Pain, anger, youth, confusion, and for some reason, yandere.
Dislikes: Children, other Puella Magi, water, fire, witches, and those with knowledge of her secrets. (Naturally. Not sure why I even added that last one. I suck..)
Sexuality: Hasn't had a desire like that since the turn of the century.
Crush: Anyone from Killer 7.
Relationship Status: Very, very single.
Special Skill: She's really good at telling a story with the use of shadow-puppets.
Perks: Her good looks. Also, lots and lots of charms that lure people to her. They fool the senses, preventing people from seeing the real her.
Fatal Flaw: She eats children and puts their skulls on a palisade surrounding her house. But like, super far away from society. More like a stereotypical witch than a magical girl, or even the witches she hunts.
Personality: Why, if she weren't so sweet, she'd make sugar taste just like salt. She's kind, benevolent, helpful, cutsey, polite, and forgiving. But that's all a facade.. She's cruel and spiteful, harbours lingering resent for mundane things, accidents, mistakes. Her heart is charred, burned through, and ashen. Withered away. She feels no pity nor does she offer it. But, she has been known to help people occasionally, not always being a complete b***h of earth. Even known to offer aid to some lost soul in her forest. Although it is rare, it changes their life completely when it does happen.
History: Her story is long and brutal, filled with pain, sorrow, and misery. But thankfully, I'll skip over most of that! She was one of the very first Magical Girls, graced by Incubators. For a number of years, she valiantly fought witches with her sisters in arms. And she was good at it, too. They all were. There came a day that she saved a pair of children from the clutches of a treacherous witch, but rather than thank her for rescuing them, they accused her to their people, thinking it was her who manipulated them. She was burned, but her gem unscathed, so sadly, she survived. They tortured her, murdered her dozens of times, but she never raised a finger against the people she was sworn to defend. The people tried to do away with her, tried and tried. As days passed, the actions escalated, resulting in a drastic measure, and a cruel one at that. They couldn't purge her, so they had to do the next best thing, right? They cut open her stomach and filled it with stones, then tossed her in to a great lake where she lay for a decade or two in a coma-like state before a fisherman pulled her from the bottom. It's unknown whether she cut the stones back out, or puked them up, but it was likely at that point that her hatred emerged. The resentment and loathing of the people who did this to her, and the children who accused her, and her sisters, who did nothing to save her. Many years have passed, but whoever said 'Time heals all wounds' was a ******** moron.
+ Fighting Style +
Weapons of Choice: Uses skeletal fingers and blinding spears of white light that poison enemies or infect them with rapid necrosis as her main melee weapons, then a pitch black spear that focuses her magic. But, she is an industrious Puella Magi. She wouldn't have lived as long as she has without a backup plan. If her gem gets clouded, and she's not likely to find a Grief Seed any time soon, she always carries a simple Beretta M9 handgun to do away with weaker enemies.
Fighting Style: Thoroughly debilitates the enemy before closing in and making one swift killing blow to the enemies weakest point. If she can't slow them by some means, she raises a group of corpses or creates an illusion to distract her foe, allowing her to make an escape and recalculate her strategy.
Perks: ~Possesses many lifetimes of knowledge within herself. There is little she doesn't have a valid say in, and experience itself makes her a wary foe for all but the best of them. ~Has a number of invisible servants that take care of her whims. They're unable to interact with anything but her and various objects. Generally do menial tasks such as homework, chores, and coaxing travelers to her home in the woods. ~Not as overall powerful as some other Magical Girls, but makes up for lack of strength with dirty tricks and skill.
Fatal Flaw: ~Being a Magical Girl, she requires the use of Grief Seeds with extended use of magics to keep her from turning into a witch. If her gem gets too cloudy, she resorts to using simple handguns, so as not to push the limit. ~If her gem itself is destroyed, she dies instantly. However, in a millennium, none have succeeded. What makes you think you can?
Abilities/Powers: ~Specializes in Black magics that poison, debilitate, leech, suffocate, decay, infect, possess, blind, or mute her enemies. ~Alternately, she uses heavy necromancy to raise battalions of undead that fight for her, conserving magic, although they vary in strength from individual to individual. ~Confuses, manipulates, distracts, and lures prey with large scale illusions of anything from projected memories, to fake landscape, to simple images of people. ~Can move great distances and evade attacks by bursting into a cloud of crows or transforming into a single large raven.
+ The Optional +
Intro Theme: Oblivion - Finalfix.
Character's Theme: Scarecrow - Ministry.
Battle Theme: Dscha - TT-34.
Romantic Theme: Dikiy Muzhchina - Leningrad.
I'll always have room for your skull on my fence... Made By: Zeda Ennd.
Zeda Ennd · Thu Nov 15, 2012 @ 09:43pm · 0 Comments |
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