Name: Age: (Real and Apparent) Gender: (physical and mental) Orientation: (Sexuality and related traits) Race/Species: (species/race/breed of character) Class: (Just general ideas of your party role.) Job/Party/Guild/Rank: (Occupation, Group, Guild, and Rank or Position there in, if applicable.) Abilities: (Inherit or developed racial, physical, magical, or supernatural capabilities and traits. Includes enhanced strength, spellcasting, acid resistance...etc... Doesn't need to be all encompassing, and can develop with time and rping.) Skll: (Learned and developed talents, such as swordsmanship, navigation, fishing, cooking. Doesn't need to be all encompassing, and can develop with time and rping. ) Strengths: (Doesn't need to be all encompassing, just examples.) Weaknesses/limits/vulnerabilities: (Doesn't need to be all encompassing, just examples) Items: (weapons, armor, clothing, unique items.) Bio: (A few paragraphs should suffice, but feel free to be creative.) Appearance: (Images and/or Description)
Use the provided skeleton to develop your characters. Be as creative as you like, as we are open to ideas, and lore is still waiting to be made. Please send your profiles to myself or Laventia Rose. Once approval is given, you'll be able to post in this section.
Posted: Mon Sep 19, 2022 9:14 pm
Name: Celeste Von Markov Age: Physically appears to be around eighteen to twenty, though in actuality is hundreds of years old thanks to her eternal youth Orientation: Heterosexual Species: Vampire Classes/Backgrounds: Dark Mage, Huntress Jobs: Cartographer, Part time assassin Abilities:
☽ Passive Abilities: Due to being a vampire, Celeste possesses enhanced speed, strength, immortality. She does not feel the need to breathe as someone who is technically undead, and can see in complete darkness. Her immortality makes her immune to disease while also granting her the gift of eternal youth and enhanced beauty.
☽ Bat Physiology: Should she choose to, Celeste can take on the form of a bat or stay in her human form, but with bat wings to fly. Additionally, she can also utilize echolocation, hang upside down like a bat, communicate with other bats, or summon a swarm of them to appear. Her fingernails can shift to claws to be used as weapons along with her fangs.
☽ Call of Blood: Celeste can use this ability to sense the blood a specific target and can track them without needing to see them. She can draw spilt blood from wounds, move spilt blood towards her, shape blood into crystalline structures, or stop someone's bleeding should she choose to.
☽ Call of Darkness: Shadows can be drawn towards her and shaped to create or increase darkness. Celeste can also morph the shadows into whips or spears of darkness to be used as projectiles. Additionally, she can become one with the darkness by taking on a ‘shadow’ form.
☽ Call of the Moon: Celeste is imbued with energy from the moon. She can use this ability to harness silver flames of moonlight to fire as projectiles, or use them to create a series of illusions. These powers may also become heightened at night, especially on the eve of a full moon.
Skills:
-Tracking/Hunting: As a Vampire, Celeste naturally possesses predatory instincts and a natural ability to sense blood, making her an excellent tracker.
-Intuition: Celeste is knowledgeable when it comes to sensing what species people are based on reading their energy, and is particularly knowledgeable when it comes to identifying demons or those who are also undead.
-Hand to hand combat/ Weaponry: Knowing that it is not always feasible to rely on magic alone, Celeste has trained herself to wield dual blades and in the basics of archery involving a crossbow. However, her main expertise is in hand to hand combat, since she can shift her nails into claws at will or rely upon her natural fangs.
-Cartography: Over the years of her lifespan, Celeste has made many maps and knows how to sketch and document her environment as she travels.
Strengths and Weaknesses:
Strengths:
-Swift on her feet with a good sense of balance -Stealthy and skilled at hand to hand combat -Able to calculate a logical plan when needed
Weaknesses:
-Sunlight: The effects of direct sunlight may make a vampire feel ill and lack energy with prolonged exposure. -Bloodlust: If without blood for an extended amount of time, not only will Celeste be weakened, but she can fall into a 'feral' state where she completely lacks self control. -Fear of Death: A common fear to have, but one that is due to the unknown... Since Vampirism does not allow for perishing gently from old age, she knows that her ending will most likely not be a peaceful one
Items/Weapons: -Glass vials for storing blood if needed (though she usually prefers it fresh from the source) -Two dual swords, and a few daggers -Crossbow - A thick velvet cloak, a formfitting black leather outfit, and thigh high boots to help protect her from the sunlight during the day -Coven Leader’s Signet: a necklace with the shape of a crescent moon on it, that she received when her mother died - A coffin that acts as her 'home', though she does not always travel with it
Bio:
Immortality. This was the value that the first Vampires held dear to themselves, craving for more beyond their originally mortal and seemingly fragile human lives. And so in this craving, they became children of the night, imbued with the energy of the moon and cursed by the sun.
In the early days of the Vampires, there were a rare few that bonded together through group hunting strategies, sharing the resources. The first vampiric group to be formed was known as the Markov Coven. The Coven was small in size, consisting of ten members, where they traveled nomadically among the human cities during their hunts and constantly changed locations in order to not draw attention to themselves.
Eventually, this way of thinking was changed when the large Coven settled on a small territory of woodland shrouded in fog, in the lands of Durha. On this territory, deep in their forests, they discovered a series paths that lead to vast underground caverns, where they built their lair.
Celeste Markov was the adoptive daughter of the Coven Leader, Lucindra Markov. Celeste was found outside of small human village in Carruthio, nearly on the brink of death. To this day, Celeste cannot remember any details of her human life other than that... Including what her own name had once been as a human. After her vampiric transformation, she was trained by her Coven and by her adoptive mother.
Despite being a Vampire, her Mother had her own code of morals she expected the others of her kind to follow, regarding respect towards the hunt. Eventually, Celeste's Mother enforced a law among the coven... To take only the amount of blood needed, no more and no less. Although it proved a challenge, this was something Celeste managed to live by as well. Through time, the Coven members began to grow more unsatisfied with their Leader's sets of moral beliefs... Yet when two of their own finally turned completely feral from lack of blood, that was when the great divide was drawn.
Celeste's Mother was murdered by one of her own coven members, a member who held the greatest amount of resentment towards her and her lawful ideals. Three of the other coven members who did not wish for Celeste to take over as the new leader chose to battle her instead. Outnumbered, she was eventually forced out of her territory and cast into exile.
Adapting to hunting alone was something that proved difficult for Celeste at first, but it wasn't long until she completely adjusted. Oftentimes, Celeste would force herself to go days without drinking blood, not wanting to cause harm to those who were innocent... Only to find that sooner or later, it backfired. The very humans whose lives her Mother had fought so hard for, now showed Celeste nothing but contempt and hatred for what she was-- A Vampire.
The moment that her mind began to enter even a fraction of the feral state, it was enough to send her into a frenzy, hunting whomever she could to quench her hunger for blood. Despite constantly trying to take only the blood that she needed to survive, maintaining the balance often proved difficult for Celeste. She has wandered the world for many years, documenting her travels in maps as she goes along… and occasionally accepting a contract or two when it comes to part time assassin work.
Appearance: Waist length silvery white hair with lavender undertones, Ruby red eyes with purple hues, Smooth porcelain skin, Pearl-white vampire fangs
Race/Species: Shadowborn (child born from the emotional bond between a living woman and a departed spirit)
Class: Monk
Job/Party/Guild/Rank: Monk / - / - / -
Abilities: Mediumship Can sense and communicate with spirits Exorcism (low-level) Entering the Death plane (due to the dangers doing this, especially for a young medium, she's restricted to ten minutes use per day)
Enhanced speed, agility, strength
Ki Manipulation Ki Concealment: Hide one's ki. Ki Attacks: She gathers ki in her fists or kicks Ki Detection: User can use their ki to sense others. Ki Infusion: Infuse ki into objects, beings or powers, empowering and energizing them.
Skll: Cooking. Fighting with fists and kicks. Parkour.
Strengths: Nimble. Brave. Knowledge in herbal medicine.
Weaknesses/limits/vulnerabilities: Low tolerance to alcohol. Not too good at handling weapons (aside from daggers). While normally calm, she can get reckless if given a reason
Items: Dagger, pendant (memento. Can light up dark areas. Rechargeable). Magical waist-bag (can store items up to three times its size)
Bio: The daughter of a shaman lady and the spirit of a warrior monk. Due to that, she and her mom were exiled from their old village. They found refuge at a temple for warrior monks where they lived together for six years until her mom passed away (giving birth to a shadowborn reduces the mother's life). Not caring about superstitions, the old leader took care of Taimi as his own grandchild, teaching her how to fight. When she turned 18, she left to go on a journey to try and figure out her purpose in life.
Appearance: 5'6" tall. She got three small enhancement seals tattooed on her back that stands for speed, agility and strength.
Posted: Tue Dec 20, 2022 9:32 am
Name: Ollara Baenrae Age: 203 (in her early 20s in appearance but mentally in her 30s in human years) Gender: female Orientation: Hetero but openminded Race/Species: Drow Class: Arcane Trickster Job/Party/Guild/Rank: Magical Detective/assassin (Like a dark inquisitor), accounts and treasury, The dark heart "merchants" guild, publically she is the assistant secretary to the head of an accounting department though privately the rank meanings change due to murders, thefts, and blackmail.) Abilities:
Charisma bonus - as a "merchant" guild trainee this is doubled against non-neutral characters she can read more easily. Doubled again against old perverts and young men who don't know better.
Superior dark vision - She can see super well in the dark, sees better in the dark than in the light
Heat vision - Can see heat
Enhanced hearing - not as good as a hunting animal but enough to help in her adventures
Affinity for Drowish magic- stuff for surviving in an underground (literal) society in a dark dangerous place full of dangerous beings
Drowish structural analysis - Can read the structure of a thing by looking at it, helps with crafting, infiltrating, lockpicking, fighting, and numerous other things.
rope/wire artistry (natural affinity)- She can do skillful things with ropes, chains, vines, wires and other similar items.
Strong magic resistance - magic resistance as a racial trait. Especially strong against attempts to bend the will
Sound imitation - she is good at mimicking others, especially their sounds and language. She is also a fast learner of language.
Slight psychopathy - bonus to resistances and sensitivity against/for certain things involving the mind and charisma checks. Also impacts performances whether that be on a stage or behind closed doors. example: she would make a better energetic rocker as opposed to soulful blues artist. She's not the girl you take home to mom but even if you do they'll probably just get drunk together
Narcissistic drunk - she behaves more narcissistically and self interested when drunk.
Skll: dark merchant - gets them discounts and sets up the contracts. She also is familiar with certain merchant arts dealing in committing or investigating shady dealings or market warfare.
finesse weapons training - well practiced with various finesse weapons
Short sword mastery - most trianed with the short sword
Rapier mastery - second most trained with longer light finesse type blades
Wire and chain mastery - Good at handling certain unorthadox weaponry involving anything resembling a wire or chain.
Trap maker - Good at making traps but mostly ones involving her other skills such as drowish magic or wire skills
sleight of hand- thief stuff
book cooker - she is good at accounting related math. She is quite talented at editing documents and such as long as she has the right tools.
tool mastery - oh yes, she knows exactly how to use that. Doesnt mean she can though. But she probably can to some degree if its something a merchant, detective, or assassin might use.
Strengths: Experienced with murder and dead bodies and such, good hunter of people and things, magically adept, high finesse, sneaky drow, resistant to magic, mind manipulation, and all that crazy darkness stuff. Doer of taxes, manipulator of ledgers, flirtatious rogue, your son calls her mommy too, acrobatic elvish shady person who kills, steals, and sells you things. Good at picking up trails and finding people who weren't supposed to be found. Occasional doer of not-evil things. Items: rapier, short sword, spider thread wire, needlessly solacious light armor primarily meant to protect outer limbs, cloak, footstep muting sandals (functionally not magically)
magic projection gem - Allows her to use certain illusion magics over a longer range or to communicate from far away with certain not-so-far-away holders of similar gems. It can also be used for storing or sharing data and summoning things. Its most important function is to record the likeness of anyone touching it and speaking willingly in the sense they aren't being controlled by another.. for testimony in otherwords. Bio: Her grandparents had a nasty slip and her parents inheritance was traded in for an alliance with a guild and so the whole family got absorbed. Trained in the dark arts and raised to do errands she was a thief, assassin, mages assistant, merchant etc all within a single century until she showed some aptitude for tracking people and carrying out tasks for the less adventure prone ladies that ran the guildhouse.
This was a truly dangerous activity until the monopoly on upper world expansion broke and she was shipped out to help out with the new branches. No longer a trainee she became a guild representative of sorts, as a well known member with laws to follow she carved out her first personal network including fences, thieves, assassin guild connections, rival merchant guilds, etc. She solved their plots and helped to create new ones then traveled to places where she wouldnt be too well known and helped to do all this all over again helping to spread the influence of the Dark Hearts merchants guild everywhere! Get the job done, whatever it takes!
In more recent times the great empires had expanded and replaced or killed off alot of old, potential clientele and their kin. Some recent not-so-great location investments were failing which brought her to a certain region (wherever here is lol) to do some work for the local guild taskmasters before they get punished for their misdeeds. In fact they had screwed up so badly that even outsiders and honest business were being considered! Scary as it was they of course began by setting up some bait for local thieves to steal... good or bad business for the drow guilds some things never changed! <3
And so a new chapter in her life began, a super serious tracking and marketing style job and totally not just a hunt for hot phantom thieves like in these local books they seem to hawk off around these parts. The lusty what??? Appearance:
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Posted: Mon Mar 13, 2023 6:50 pm
Name: Alexander Jericho Age: 21 (18 in appearance) Gender: Male Orientation: Heterosexual, Polyamorous Race/Species: Half-High Elf Class: Mage, Wizard, Magical Swordsman, Alchemist Job/Party/Guild/Rank: Alchemist, Doctor, Traveling Mage, Would-be Adventurer. Abilities: Arcane Magic- Capable of arcane magic, seeming to have a natural affinity towards it, combined with thorough practice and study of it while he was still quite young. He can form magical energy into projectiles, constructs and barriers. He can influence matter over a distance, identify, dispell or counter other magics, and create various sensory effects.
Enchantment: He can create magical seals and runes, and can mark areas and objects with magical effects with them. He can also imbue objects with concentrated magical energy, producing a minor enchantments upon them.
Elemental Magic: He can transform magical energies into into elemental fury, producing mystical fire and electricity, stealing heat from around him and crystalizing the moisture in the air with ice. He can even concentrate it in shadows to produce magical darkness. He can use it to manipulate water and earth with it as well. With these magics, he can produce a variety of spells based on these elements, taking advantage of their properties.
Enhancement Magic He can infuse magic into himself or others to temporarily enhance his own physical abilities, senses, resistances, or that of others, in short bursts, or to improve the durability of objects for a short period as well.
Elven Eyes: His elven-blood granted him superior vision to many other sentient races. He can easily detect faint or high speed movements, resolve objects over distances that one would normally need a spy glass to see, or notice details one might need a magnifying glass for.
Inferior Dark Vision: In addition to his superior vision, his eyes have some natural dark-vision due to his heritage, though it is diminished relative to that of even a high elf. His sight in low light is comparable to a human's in normal light. He can see fairly well in dark conditions, and even in absolutely lightless conditions, he can still see to a limited degree up to 30 feet.
Half-Elf Ears His slightly pointed ears inherited a degree of elven sensitivity. He can detect fainter noises than most sentient races, and hear both higher and lower pitches. He is also better at discerning between sounds, and picking up on particular sounds the surrounding events or background noise. Eaves-dropping is easy when he puts his mind to it, and it takes training or natural talent with stealth to successfully sneak up on him. It's not as strong as a full-blooded elf, but notably stronger than a human's.
Supernatural Sense Both from his elven lineage and his experience as a mage grant him some ability to detect the presence of mana. By using his arcane magic, he can also sense ki, psi, divinity and auras, and allow his eyes to see these energies directly.
Mental Resistance His high-elf nature grants him resistance to affects to charm, control, influence, tranquilize, read, invade or attack his mind. This is particularly strong for magical effects, but still provides protection against psionic or other abilities.
Beginner Ki Usage He has learned, largely through self-practice and training to make use of his Ki. He's done so to improve his magic usage and speed his casting, but also to improve his physical abilities. By directing his ki throughout his body and concentrating it in his limbs or senses, he can enhance his strength, speed, durability, and senses for several seconds at a time. He lacks the experience or formal training with it of a soldier or other full warrior, and combines it with enhancement magic in order to keep up with a superior opponent when in close quarters.
Short Range Telepathy A product of his basic training with psi in the pursuit of magic, and his natural talent for it, he is able to use his psi to communicate with others without a word, up to a range of 15 feet. He cannot actively read minds, but if he communicates with someone this way, the recipient is able to respond to him if they do so within 5 seconds of his messages. This is currently the limit of his psionic abilities.
High Intelligence He has a natural curiosity and affinity for learning, and is highly intelligent. He has excellent memory, can memorize the contents of a book or document in one or two readings. He is excellent at reading a situation quickly and strategizing, making split second decisions and outwitting when outnumbered or outmatched.
Aura of Genius A rare individual gifted with a hidden aura ability, he no less has a potent one, granting him an talent for learning to make use of the other energies. His aura grants him an affinity for sensing, manipulating and using mana, psi, and ki. He learned to make use of all three from some basic study and teaching himself, and with further training into magic, has a gained an enviable level with it.
Aura of Charm An even rarer trait, Alexander was born with a second natural aura effect. This aura grants him an unusual air of charm and charisma. He seems more trustworthy than would be warranted, and he has an easier time persuading and deceiving other. He also seems unnaturally attractive to those who would be.
Skll: Alchemy- A mix of magic, herbalism, and chemistry, changing various substances from one to another. It can be used for form various concoctions, potions, and useful substances. Alexander is a quick learner in this science and a knack for experimenting with it.
Herbalism- Alexander learned to study and gather various herbs and plants, having befriended a doctor, who regularly gathered such He knows how to work with them, break them down, and turn them into usable medicines and tinctures.
Survival- Having gained experience from a young age, living on the outskirts of his elven village, having to regularly go into the woods for resources. He learned how to gather useful plants for food and herbalism, find water, and other skills. He continues to use them in his travels.
Medicine- He learned the art of healing and treatment from the village doctor, able to use natural treatments to help the sick and injured. He also learned plenty about the body in the process.
Swordsmanship: He learned how to wield swords with finesse and swiftness, from his friend the doctor. He is skilled in the use of light, one-handed swords of various kinds. He can combine it with his ki-based, and magical abilities, to battle both in close and from afar.
Strengths: He is quite intelligent. He is magically gifted, and has the potential to master the use of ki and psi as well. He is a skill swordsman, able to fight and defend himself by blade. He is resistant to mental effects, and capable in traveling, exploration, medicine, and alchemy. He is a descent talker as well, aided unknowingly by the effect of his aura. Weaknesses/limits/vulnerabilities: While intelligent, he is inexperienced. He has a big heart, Both a strength and a weakness, and is likely to give his foes a chance to surrender or flee before striking them down. He can be convinced fairly easily by a sob story. He also has a temper, however, and if betrayed or witnessing truly evil actions, may rush in without taking the time to think. Items: Weathered red and blue robes, bearing some arcane symbols over their form. A one-handed iron arming sword. An alchemist's kit. An herbalist's kit. A bag of holding. A survivalist's kit. Blessed silver chunks. An elven-made wand, made from mystic-bark wood. Bio: Alexander was born in a small elven village, set right near the Yggdersil's Spires. His father had been human, though he grew up with his elven mother, in a modest home at the edge of the village. The tensions that existed between the human kingdom to the southwest, and Sadolin left an inherit distrust of him as a half-breed, and his mother was looked down on for her decisions, but ultimately remained as a part of the village.
He grew up with a mutual distaste for many of his fellow villagers. However, he did manage to befriend the villager doctor and a friend of his mother's as well as librarian who managed to village's stored knowledge and acting mage. He spent lots of time reading, and most of the rest exploring the forests around the village. From the doctor, he learned skills in medicine, survival and herbalism and swordsmanship from the doctor. He studied with the librarian, learning alchemy, and displaying a talent and interest in the arcane. He developed his abilities and helped support his mother in a life for himself, while still under the distrustful gaze of many of the villagers.
He reached the very crests of physical adulthood, but still quite a child in the eyes of the elves, but managed to begin making a living as an alchemist and enchanter. At the age of 21, however, his life of relative peace was shattered. A set of dark warps tore through the veil around and within the village. Creatures of demonic nature emerged and attacked. The soldiers and guards that protected this small-village were quickly overwhelmed. Alexander used his developed skills to fight and narrowly survived, however, the same could not be said for those close to him. His village ultimately burned to the ground, with the monsters narrowly defeated, but with few survivors. While many of the refugees were evacuated to the elven towns deeper in Sadolin territory, Alexander scavenged what he could and decided he needed to change things, to start anew. He turned to the mountains and made his way through them, heading into the lands to the west, seeking a new purpose. Appearance:
[Enhanced Bite] Type: Physical Description:Eve has a particularly strong bite, because of her sharp teeth, strong jaw muscles and the unusual jaw structure of a Wolf. This enables her to be able to cut through Some metals, Leather flesh and bone as if biting through soft butter. • is only able to bite down upon what her mouth can fit around, for example, she cannot take large bites out of a building • May still have sensitive dentures, and may have to be careful not to bite down on anything potentially harmful or dangerous.
[Beasties Claws]
Type: Physical Description: can project and retract razor-sharp claws from Her fingertips for offensive purposes. Her Claws are made of a Simple Strong Obsidian Keratin Compound. And can be used to pick locks. Limitations • Claws may not be durable against some weapons • Involves getting into close contact to a victim for offensive purposes.
Howl Shield
Type:Wind/Physical Description: A howl can be a weapon in itself, That the powerful sound of it can push a foe back with the vibration of a forceful breath pretty much blowing the person back with soundwaves of pressured force.
Leopards Agility Type: Physical | Description: User is able to climb and otherwise move effortlessly and smoothly on angled and/or vertical surfaces such as branches, rocks, walls, etc, as long as they can gain a hold of it and keep their balance.
[ Enhanced Smell ] Type:Physical Description: has an increased sense of smell. It is because of this that she can detect specific persons, objects, substances or even places, locate their origin and track them with nothing but her nose. She may even be able to detect lying or some ailments by which hormones/smells they excrete. Limitations • May be sensitive to stronger smells or foul odours. • Both smell and taste work in conjunction with each other so Eve may become nauseous after smelling something and tasting it. • Does not work when someone masks their scent. • Does not work on odourless materials. • Ability is nullified if the user's nostrils are clogged. Including but not exclusive to having a cold/ Nose Bleed. • May find it hard to find someone if Eve doesn't know their scent firsthand often requiring an object touched by the other person to get their scent. • Other scents from an area that has a large number of people such as a battlefield can make it harder to find a specific scent. • Inodorosity nullifies this ability. in order to smell out an opponent they must be able to secrete a scent.]
Concussive Force
Type: Physical Description: User can deliver an impact of concussive force, whether directly or remotely, which can knock the target back and cause internal and/or external damage. They can achieve this either by direct physical force (stomping or punching the ground) solid matter (A weapon/blunt force) a pulse of energy or any other way that causes damage by collision.
Limitations • may end up knocking herself out. • since she needs to be at a close distance she is susceptible to the foe's attack/s • Can end up with a headache. • ground may become unstable.
「 skills」
• [ Alcohol Tolerance ]: [ Eve can drink to excess without the intoxicating effects caused by the consumption. And will process without any dulling of her senses.]
• [ Ambidextrous ]: [ Eve is skilled in using both her left and Right-Hand meaning in combat it makes it that much harder for her opponent to guess which hand her next punch is going to come from.]
• [ Dirty Fighter ]: [ Eve is a dirty fighter and will use any means necessary to win, however, it is out of desperation and can lack preparation and precision. ]
• [ Survival Training ]: [ Eve was taught at a young age that in order to see the sunrise and the sunset she would have to survive through the elements, Having this skill has taught her the dangers of both city and country life. She knows of certain plants both edible and poisonous and knows the best places to seek clean water and shelter.]
• [ Basic First Aid ]: [ Eve has knowledge of basic first aid and knows how to preserve life to promote recovery. This does not mean however she can save a life or prevent excessive bleeding or know the true cause of the injury without it having been fully addressed/assessed by someone with more extensive knowledge. ]
tab「 Personal 」 ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Bio.
Eve’s parents were unable to make it to the island known to her as Alphasia (which may have a different name in other cultures outside of her tribe) off of the coast near Xylat and Caruthio due to the inability of being able to keep up with the rest of their tribe. Eve's mother both sick and heavily pregnant was unable to make the journey to the Island and was shamed for their choices, what was meant to be a joyous moment in the lives of her parents was seen as a punishment from the gods as her mother died in childbirth.
Her father then struggled alone to raise her in the slums. Born into Poverty it was no wonder her Father sold her the moment she was old enough. When she was but an infant she was sold to Slavers by her Father who could no longer bear to look at the child who was the death of his beloved and had the belief that they were granting Eve a better chance at life away from the slums if he gave her up.
However, Eve was highly mistreated and Used for manual labour and entertainment the moment her father gave her up to the wealthy Count Maitz as a result of this the full extent of this abuse left Eve with a slaves brand upon her lower back and her once majestic horns sheared off in punishment of defying her master’s demands, Eve had to survive on little food and water and was a victim Used for Violent gratifications where her only release was to kill or be killed like a minotaur in a maze. With every match that honed her fighting skills, she risked her life and the master grew richer. Other slaves that she had befriended were either sold on or would die once their use had expired, this nursed a strong flame of vengeance within Eve that awoke something so dark within her that one day she choked one of her Pit foes in front of the audience causing an uproar where crowds were yelling for her to be culled, if not for the greed of her master she would have lost her life that day, however, an unknown benefactor came forth and purchased her, removing her from the fighting scene. From that day on she was indebted to the person who spared her life, having a new purpose Eve ventured forth to seek out her unknown saviour to little avail. Her travels leading her to New lands in search of answers lead her to be scouted by a person of authority who wished to give her lodgings and board in the form of tutoring her in more civilized ways of life, he began telling her tales of an Influential master of mystery who was known amongst them as being a mage to which gave an interest to Eves curiosities, hoping that she could find a lead to the stranger that helped her she Enrolled into the world of strangeness that was this quest.
Personality Eve is not your average weak female. Standing at 6ft 6ins She is strong-willed and will not stop telling you what she thinks if she has an opinion, Eve Is However a bit perverse and considers herself one of the lads. Despite being female, she does not consider herself a girlie girl and cringes when faced with stereotypical girl activities. Although, Secretly she is not objective to being wooed, if a man indeed is respectful to her she will in turn humour him with the same respect. She has a high sense of morale and when it comes to right and wrong, she will pick the more honourable of paths. This does not mean that she always makes the correct choices, this is due to her quick-to-judge nature, Although getting to know her can be very odd-balled once she is your friend, she is loyal to the core and will defend you with her life.
preferences.
「 likes 」ʜᴏʙʙɪᴇs: ●Hunting ●Fighting ● Drinking
ғᴀᴠᴏʀɪᴛᴇ ᴅʀɪɴᴋs: ● Fire Ale ●Beer ● Mulled Wine ● Honey Mead
「 dislikes 」 known to disdain Dog Whistles ■ Frilly dresses ■ Cowardice ■Confined Spaces ■ Dogs■ Being treated like a house pet ■ Insults about her height ■ Dishonourable conduct
tab「 Miscellaneous 」 ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
extra.• [ Blood Frenzy]: [ If Eve takes on too much damage, Eve can become enraged and frenzy before passing out, although it comes with the pros that she has an adrenaline burst of energy, Eve is incapable of knowing friend from foe and will attack anything she deems a threat to her survival. ]